
Carry all the things
As you gravitate towards end game, the amount of essential items to carry increases astronomically. I’m not talking about the bazallion unstackable vendor trash from every mob. I’m talking about gear you need to bring along to ensure an optimal experience for a dungeon run or raid.
Any semi-experienced player will tell you that having the right gear for right encounter will make the fight easier, or at least more manageable. Fire breathing dragon? You better have a resist set for that. Sith lord that casts lightning bolts? Better have another set of shock resist gear. Ice elementals? Frost resist or GTFO. Magikarp? Water resist gear on now! A troll with high melee resists? Time to switch to mage gear and blast away, or alternatively, add it to my ignore list.
Do you see the problem now?
This problem is less exacerbated in an MMO such as Rift in comparison to an open world single player RPG like Skyrim. In MMOs, I usually have a set goal, or at least a vague idea of what I want to set about accomplishing in the next hour. I know I’ll need death and water resist gear if I’m going to raid Hammerknell for the night. I know the mechanics and what to expect and prepare accordingly. This is less true in Skyrim. I wander around aimlessly. I stumble into dungeons with cultist mage groups and dragons swoop down on me. The result? I carry an entire wardrobe with me.
I find myself doing the gear shuffle between or even during fights and it feels rather silly. Surely, there must be a better way to go about this?
