The end of the Bounty Hunter class quests

The A Team

The Bounty Hunter quest series came to a conclusion in true Star Wars fashion – cinematic.

The pace of the story dulled a little in the middle, and in fact, the class quest got pushed to the back of my mind while I continued on the story arc on Voss and Corellia. But towards the end, the pace picked up dramatically. Calreth was no longer just working on yet another contract. The last few targets were all personal, and they all fell like dominoes, cut down by the blaster fire of a vengeful man. A Jedi Master fell, and so did a Sith Lord. They crossed paths with me on Nar Shaddaa and killed my fellow Mandalorians, and this is what they get.

When a man's partner is killed, he's supposed to do something about it. It doesn't make any difference what you thought of him. He was your partner and you're supposed to do something about it. And it happens we're in the bounty hunting business. Well, when one of your organization gets killed, it's bad business to let the killer get away with it, bad all around, bad for every bounty hunter everywhere.

Okay, Spade in the The Maltese Falcon was talking about detectives, not bounty hunters, but it really boils down to the same point.

You know the old adage that a picture speaks a thousand words? I’ve taken it a step further and compiled all the the glorious highlights into a video.

That, gentlemen, is 30,034,000 words saved.

I was a little disappointed that I didn’t get a title at the conclusion of my class quest, unlike the Sith classes who were granted with the title of ‘Darth’. They could’ve at least given me something like simple like ‘Bounty Hunter Calreth’, or even ‘Freelancer Calreth’ to signify that I’ve finished my class quest, but nope, I’ve nothing to show for it.

If you watched the above video, you’d notice that certain dialog choices have a huge affection gain or hit on some companions. There’s no pleasing all of them. I’ve never bothered using or raising my affection with Skadge since he’s my least favorite companion (hell, I even wrote a hate post about him), the affection hit ended up putting my affection with him into the negatives. Yes, it is possible for your companions to dislike you, and it even shows up in the crew window as a broken heart. However, I don’t know if there’s any downsides to having a companion dislike you. It really doesn’t matter as I can pump him with companion gifts eventually to bring him up to max affection.

Suck it up, bro

Now that I’ve been hovering around end game for about a week, content after level 50 does seem to be a bit sparse. BioWare has stated before that their endgame goal is not so much as for a person to hit level 50 within the first week, and then sit at level cap for the rest of their lives, but rather making alts and experiencing the story from a different perspective. This explains the legacy system, which when live, is intended more to benefit alternate characters rather than augment the abilities of a level capped player. I’m generally a one character person in MMOs, so I don’t know how well that’s going to work for me.

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