SWTOR’s LFG woes are more systematic and a dungeon finder won’t fix it

It would seem that I’m not the only one with difficulties trying to find a group to run flashpoints with. Tobold here shares his own difficulty with the LFG, or lack thereof, system.

However, unlike most bloggers, who choose to lay the blame on the lack of a dungeon finder, I find it to be the consequence of the game’s tiny group size of 4 players.

My first experience playing MMORPGs was with Lineage 2. Each group can hold up to 9 players. There was no dungeon finder. My next game was Everquest 2, which had a group size of 6 players. Next was Rift, with a group size of 5 players. Along came SWTOR, with a maximum of 4 players to a group.

The problem of decreasing group size has been noted by We Fly Spitfires, and it is exacerbated by SWTOR’s even smaller than usual group size.

SWTOR follows the classic holy trinity class system, which means that for any group to function, two spots are immediately occupied by a tank and a healer. That leaves two open spots to play around with. Not much room for a variety of party setups.

It doesn’t take a genius to realize that in every MMORPG, there is a huge disparity between players playing tank/healers, and players playing dps. This is why the LFD tool in WoW offers incentives for people to queue up as an under represented class. It’s the same with SWTOR.

I’m in a guild that’s fairly sized, so grouping shouldn’t be an issue for me, right? Turns out it isn’t the case. With a small group size, one of these problems can occur.

  1. There’s more than four people looking for group.

    This one’s pretty obvious. You can argue that regardless of group size, this problem can always happens, but you run into it a lot more with a tiny group size.

    In Lineage 2, you could start a group with perhaps 5 and kill just fine, and if more members come on, you can just add them in.

  2. There’s two tanks and one healer, or two healers and one tank looking for group. Or some other combination involving a line up of redundant or less than optimal classes.

    Due to SWTOR’s small group size, there’s no room for flexibility. You must take one tank, one healer and two dps. Otherwise you risk running against enraged timers and not being able to kill a boss.

  3. A combination of the above two.

    Either way, someone has to be left out, and the remainder usually do not have the right classes to start a new group.

As you can see, there’s an underlying systematic problem with the grouping mechanism, which goes deeper than just the lack of a dungeon finder. And while a dungeon finder might ease the process of finding a group, it won’t solve the issue of disparity between the strict class requirements of a group and the classes players choose the play. While you might be able to quest instead of sitting around the fleet waiting for a group, queue lengths are going to be extremely long if you choose to play anything but a tank or healer.

The end of the Bounty Hunter class quests

The A Team

The Bounty Hunter quest series came to a conclusion in true Star Wars fashion – cinematic.

The pace of the story dulled a little in the middle, and in fact, the class quest got pushed to the back of my mind while I continued on the story arc on Voss and Corellia. But towards the end, the pace picked up dramatically. Calreth was no longer just working on yet another contract. The last few targets were all personal, and they all fell like dominoes, cut down by the blaster fire of a vengeful man. A Jedi Master fell, and so did a Sith Lord. They crossed paths with me on Nar Shaddaa and killed my fellow Mandalorians, and this is what they get.

When a man's partner is killed, he's supposed to do something about it. It doesn't make any difference what you thought of him. He was your partner and you're supposed to do something about it. And it happens we're in the bounty hunting business. Well, when one of your organization gets killed, it's bad business to let the killer get away with it, bad all around, bad for every bounty hunter everywhere.

Okay, Spade in the The Maltese Falcon was talking about detectives, not bounty hunters, but it really boils down to the same point.

You know the old adage that a picture speaks a thousand words? I’ve taken it a step further and compiled all the the glorious highlights into a video.

That, gentlemen, is 30,034,000 words saved.

I was a little disappointed that I didn’t get a title at the conclusion of my class quest, unlike the Sith classes who were granted with the title of ‘Darth’. They could’ve at least given me something like simple like ‘Bounty Hunter Calreth’, or even ‘Freelancer Calreth’ to signify that I’ve finished my class quest, but nope, I’ve nothing to show for it.

If you watched the above video, you’d notice that certain dialog choices have a huge affection gain or hit on some companions. There’s no pleasing all of them. I’ve never bothered using or raising my affection with Skadge since he’s my least favorite companion (hell, I even wrote a hate post about him), the affection hit ended up putting my affection with him into the negatives. Yes, it is possible for your companions to dislike you, and it even shows up in the crew window as a broken heart. However, I don’t know if there’s any downsides to having a companion dislike you. It really doesn’t matter as I can pump him with companion gifts eventually to bring him up to max affection.

Suck it up, bro

Now that I’ve been hovering around end game for about a week, content after level 50 does seem to be a bit sparse. BioWare has stated before that their endgame goal is not so much as for a person to hit level 50 within the first week, and then sit at level cap for the rest of their lives, but rather making alts and experiencing the story from a different perspective. This explains the legacy system, which when live, is intended more to benefit alternate characters rather than augment the abilities of a level capped player. I’m generally a one character person in MMOs, so I don’t know how well that’s going to work for me.

A week in letters

One of my favorite books on war history is Andrew Carroll’s War Letters. There is more to war than the politics of nations, and there is only so much that a map in the planning room can tell. To truly understand what war is like, we need to look at the not so ordinary lives of ordinary people living through it. Only then, can we truly grasp what a war is like.

I’ve talked about my favorite part of SWTOR questing being the letters you receive sometime after an event has taken place. To tell this week’s story, I present a collection of letters received over the course of my adventures.

Yes, I have an unhealthy obsession with Mako.

SWTOR Lockout timers

For some reason, information concerning lockouts on hard mode flashpoints seem to be hard to come about, so this is as much of a reference for me as it is for anyone else.

Normal flashpoints have no lockout timers.

Hard mode flashpoints can be done once per day. A new day starts, and the lockouts reset at 7am EST / 4am PST / 8pm Singapore time / 11pm Melbourne time each day.

Operations lockout timings can be view in your log. 8 and 16 man operations do not share lockout timers.

RPS and Dreamhost user data compromised

If you’ve ever had an account on the popular gaming site, Rock Paper Shotgun, or have a site hosted on Dreamhost (this one is), word is that both of them had their user data compromised today. I’ve no idea if there’s any connection between the two, but both sites recommend you to change your passwords. In a time where we trust the web with an increasing amount of our data, the frequency in which sites get compromised is unsettling.

Here’s the email I received from Dreamhost.

IMPORTANT INFORMATION: We are writing to let you know that there may have been illegal and unauthorized access to some of your passwords at DreamHost today. Our security systems detected the potential breach this morning and we immediately took the defensive precaution of expiring and resetting all FTP/shell access passwords for all DreamHost customers and their users. There are three different types of passwords at DreamHost: a web panel password (for logging into the panel), email passwords, and FTP/shell access passwords. Only the FTP/shell access passwords appear to have been compromised by the illegal access. Web panel passwords, email passwords and billing information for DreamHost customers were not affected or accessed. Refer to the following DreamHost status post for details: http://www.dreamhoststatus.com/2012/01/20/changing-ftpshell-passwords-due-to-security-issue/.

IMPORTANT ACTION REQUIRED:

To create a new FTP/shell access password for your DreamHost account, please login to your DreamHost web panel (https://panel.dreamhost.com/), select "Manage Users" in the top left, then select "Edit" next to each user and type in a new password. Make sure you click "Save Changes" at the bottom of the page.
We are also requesting that you change your email password. We are not enforcing this change at this time as we do not believe that email p asswords were compromised. However we strongly recommend that you change your email password as a precaution. To change the passwords for your email users or yourself, log into the DreamHost panel at (https://panel.dreamhost.com/), select "Manage Email" in the top left, select "Edit" next to each email user address, and choose a new password for each. Make sure you click "Save Changes" at the bottom of the page.
We sincerely apologize for any inconvenience this may cause. If you have any additional questions about this process, please contact us through the support page in the panel.

Note that DreamHost will never ask you for personal or account information in an email. Please exercise caution if you receive any other emails that ask for personal information or direct you to a web site where you are asked to provide personal information.

Sincerely,

The DreamHost Team

And this one from RPS.

Hi everyone.

You're receiving this email if you've ever registered an account to leave comments on RPS. We'd never normally use your email to contact you, but as you'll see this is important.

It really sucks to be sending this email, but this week the RPS forums were hacked. The hackers found a way into the server on the 14th Jan, and had access for five days. That hole is now closed, and they're gone.

However, it's not entirely clear what they did when they were there. There is no evidence that they managed to get at user details, which are well hidden, but simultaneously there's no absolute evidence that they didn't. So at this point we have to assume the worst.

If they got to those files, they will have got people's emails, usernames, and encrypted passwords. Those passwords were encrypted in such a way that our tech bods believe it will take them at least a month to crack. But it means that we *strongly* recommend that you not only change your password on the RPS forums/commenting registration, but if you use that password elsewhere, make sure you change it there too. In fact, we utterly strongly recommend that you never use the same password in two different places, for this very reason.

We're tremendously sorry. We learned about the attack on Thursday afternoon, and the tech people at Positive closed it off immediately, and have been sorting it out since, working out what they could have found. We learned the information reported above this evening, and have told you as quickly as we can.

Please head to the following to reset your passwords as soon as possible:

For the forum:

http://www.rockpapershotgun.com/forums/profile.php?do=editpassword

And for the main site:

http://www.rockpapershotgun.com/wp-login.php

and select "Lost your password" and follow the instructions to set a new one.

or if that one doesn't work,

http://www.rockpapershotgun.com/wp-admin/

and change it in your account settings there.

And please accept our emphatic apologies that this has happened. We are doing our best to ensure this doesn't happen again. If you want to respond to this email, please use [email protected] - replying to the address this has come from (our mailing system usually used for subscribers) won't work.

Yours, with sad faces,
RPS Hivemind

Level 50, heroics and raids

Is this when the real game begins?

I managed to hit level 50 just before the weekend, and promptly ran my first heroic mode flashpoint after that. I asked in guild whether which was most appropriate for a fresh new level 50, and was directed to The Black Talon.

Other than bosses having and enraged timer, there’s hardly any changes. The mobs are obviously up-scaled to level 50, but the boss mechanics remains the same. However, due to SWTOR’s small group size of 4 members, and a rather strict enrage timer, there isn’t a lot of room for individuals to make mistakes. Simply put, you can’t carry someone through.

Shortly after, I landed myself in a HM foundry group. Likewise, there’s not much differences. However, unlike on normal mode where you can just about live through most attacks, interrupts on Revan is essential, otherwise the tank takes massive damage and will most likely die.

To round off the day, I ran, and cleared the 8-man raid instance of Eternity Vault with my guild. Although it wasn’t very hard, it remained sufficiently challenging for most of us first-timers. We hit a bit of a snag when it came to the pylons, but thanks to this guide, we were able to solve it after a few wipes. Initially, we though we had to solve each row on both sides simultaneously, which led to us being swamped by mobs as the spawns are timed and we had some overhead with synchronizing both groups. We were over-thinking the problem. You just have to solve it as fast as possible, that’s all. No synchronizing required.

Soa, the last boss in Eternity Vault, was who we spent most of our time on.

Soa, the final boss in Eternal Vault

Soa can be described as having 3 phases, which also means 2 transitory phases, one at 75% and another at 25% if my memory serves me right. The phases themselves are easy. The first one is a straight fight, the second one involves avoiding lightning balls and getting people who have been imprisoned in mind traps out, and the last one involves the tank pulling Soa under this thing which stuns and makes him vulnerable to damage. The phases themselves aren’t too had, it’s the transition between them that’s difficult.

Remember the scene where Yoda fought Palpatine in the third episode, and Palpatine was basically hurling down discs at Yoda?

Yoda and Palpatine plays air hockey

That’s pretty much what happens during the transition phase for Soa. During each transition phase, Soa hurls the statues around the room at the group, destroying the ground around him, and you have to jump between floating pieces in mid air until you get to the ground on the next level. As the raid hops from piece to piece, you’ll have to destroy the power crystals on them.

Soa hurling statues at the group

Bottom up view of the encounter room. You can clearly see the multiple levels of it.

We managed to get him low a couple of times, but we had lost people during the transition phase, and lacking certain dps and healer classes, we couldn’t get him down before he enraged. We were still optimistic despite the late hours for the Aussies in the raid, and after a few more practice rounds, the whole raid managed to reach the bottom floor without losing anyone.

We win!

Being level 50 opens up a whole new section of the game, including the obligatory dailies and weeklies which I’ve been working on. As a result, my solo questing has been put on hold, and I’ve made no progress since where I last stopped on Voss.

I know

Thankfully, I'm not about to be frozen in carbonite.

I completed Mako’s story arc today. Instead of just being lovers, you do get to formalize it with a marriage, but without any fanfare. I was a little disappointed with how the story ended. It seemed too sudden, and the conclusion revealed very little. Other than Project 32 being a clone project, and that Coral was the original, I don’t know anything else about it. What was Project 32′s purpose? How did Mako get detached from the other members of the project? There’s quite a few unanswered questions here.

I’ve progressed quite a bit since my last SWTOR post, and am sitting on level 49 now. My friends were astonished that I’m not 50 yet. See, I’ve quite a reputation for filling progress bars. In Lineage 2, I was the first to hit level 75 for my class, the initial level cap at launch. But in SWTOR, I don’t feel the pressure to reach level cap. There’s good stories being told, and worlds to explore.

Speaking of worlds, the zones in the later planets are massive. While the planets have a lot of detail in them and are generally beautiful, especially Voss with its tranquil monastery like environment, it can sometimes feel rather empty. Belsavis, with its many highways and long hallways is one such example. The planet is massive, but sparsely populated, and I believe I spent more time traveling between quest areas than doing any actual combat.

Belsavis, also known as the planet of endless hallways.

Completing the class quest on Belsavis granted me the last of my companions, Skadge, whose upper body and face resembles that of a Hutt. Skadge practically invited himself on to my ship with the reason that I was his only ticket off the planet, and didn’t have the courtesy to leave afterwards. Now he just sulks in a corner of my ship. I wish BioWare had given us the option on whether to bring a character onboard or not, but I could see the problem with that too. You get a total of six companions, with up to five being able to be deployed for crew skills at once, leaving one other as your sidekick. The numbers are just right, and even if there was an option to not bring a companion onboard, I might not have done so since I’d be effectively gimping myself on available manpower for my crew skills.

You've long overstayed your welcome. Just go, please.

While still having no luck getting a Colicoid War Games or D7 group, I’ve managed to run Red Reaper a number of times. Unlike flashpoints from the previous tiers, which mostly featured tank and spank bosses, the last two bosses in Red Reaper have certain mechanics to them. Taking down the droid, SV-3 Eradicator, involved clicking on power crystals to change their color to the inverse of the shot it is charging to fire, significantly reducing its damage. If it charges up a blue laser bolt, you’ll need to switch the crystals to red, and vice-versa. Darth Ikoral involved the person who is on the receiving end of his channeled lightning to stand behind the adds he summon, positioning so that the add is in the path of the lightning and ultimately gets killed by it. There’s also some “fireball” grabbing the tank has to do to mitigate Darth Ikoral’s damage.

In the few Red Reaper runs I did, I noticed that people who do not have prior experience playing MMORPGs before had trouble with Darth Ikoral and are unable to grasp concepts such as stacking or positioning. I don’t blame them. Some of the concepts that us MMO veterans are used to, such as stacking, aren’t very intuitive. In fact, I don’t recall having to do that at all in any game outside of an MMORPG.

I’ll probably hit level 50 sometime later this week. I’m about 90% away from it, and while I could theoretically do it tomorrow, my class ends late at 6:30pm, and I have a 8:30am class the subsequent day. Better to get some rest instead.