
Hokey religions and ancient weapons are no match for a good blaster at your side.
With Han Solo’s wise words in mind, so begun the journey of Calreth the Bounty Hunter.
I’ve been cautiously hesitant about trying Star Wars: The Old Republic because I wasn’t sure the MMORPG genre had any more tricks up its sleeves. There seems to have been a virtual worlds slum of late, with a number of games failing to reach the critical mass required to sustain a profitable business and instead switching to a F2P model.
After a few hours of playtime, SWTOR feels refreshing. The unmistakable underpinnings of an MMO are there, but the world feels different. Perhaps I’ve been so used to fantasy games that the sci-fi atmosphere is a welcome change, but it gave me reason to want to explore.
The storytelling has the hallmarks of BioWare written all over it, although watching a cut scene for every "<$verb> <$num_of> <$mob_name>" quests felt tiresome at some points and I found myself skipping through them, just as I would click pass quest dialogues in other game.
I found the morality, i.e. light side(LS)/dark side(DS), choices rather well presented. For one quest, I was tasked to steal and recharge power sources from a scrap yard for a family struggling to get by. However, the foreman I was stealing from begged me to stop, else the owner would punish him for doing a poor job. Both needs seemed equally fair, and it was a real dilemma. The more common morality choice comes in the form of being tasked to kill or steal from a person, only to have the person trying to buy you off or even sabotaging the quest giver. In this second dilemma, the LS/DS choices are less obvious. Typically, the game awards you LS points for choosing not to kill the target, and DS points for killing the target. I often find myself disagreeing with which choices reflected LS/DS in these cases. You’re not exactly a “good” person by accepting someone’s call for help, and then screwing the person over.
Roleplaying a bounty hunter, my general rule of thumb is to always accomplish the task set forth by my employer. It wouldn’t be good for business, reputation, or even my own survival to upset my employer.
I love the bounty hunter mechanics, especially the heat system. Whenever you use a skill that’s stronger than the your standard laser blast, say a firing a missile or a charged shot, you build up a certain amount of heat. At 100 heat points, you can’t use another skill that generates heat until your current heat level dissipates. The default rate of dissipating seems to be around 5 heat/s, and you get a skill which is on a 2 mins cooldown that lets you instantly vent 50 units of heat. This reminds me fondly of the times playing MechWarrior where I would fire all my weapons, overheat and perform an emergency vent while the mech’s computer shuts down for a few minutes.
I wonder how long would SWTOR retain my interest. It is very single player orientated, although you do occasionally get a group, albeit short, quest. There isn’t that feel of a living breathing world, but rather that of a single player game with an IRC channel that people idle in. There’s the occasional LFGs and the “my class is gimp” chatter, but it’s comparatively quiet than during most of the other MMO launches. Or perhaps the people who’ve gotten the game a week earlier had already all beaten it and moved on. Who knows?
Whether I’ll be playing SWTOR a month from now, it’s still too early to tell. Much is clouded by the dark side of the force.