Not quite Tahrir square

Not quite Tahrir square

The fog gave way to a sandstorm, and I found myself in Egypt. Egypt, which itself is subdivided into a few zones, is the second major setting in The Secret World, after Solomon Island. Having grown weary of Ak’abs and mountainous regions, a vast, open and mostly level desert was much welcomed.

Here in virtual Egypt, the people have much worse than Mubarak or the military council to contend with. Other than being besieged by a doomsday cult, Egypt is a picturesque place, more reminiscent of One Thousand and One Nights than the Arab Spring. Quests often had me navigating areas in a Prince of Persia fashion, or had me take on Rick O’Connell’s role in The Mummy.

Egypt continues the story arc involving black oil The Filth, and the first zone in Egypt culminates in a dungeon, The Ankh, a zone evocative of Nazi occult fantasy, with the big bad aptly named ‘Doctor Klein’. After a few runs of the instance, I was mostly in QL8 gear and had also completed my soldier deck, unlocking a nice looking appearance set.

Reward for completing the ‘Soldier’ deck

I can’t decide what deck I should go for next. Magus comes with a outfit that I like, and the elementalist spells look fun, but it would be wiser picking up a healer or a tank spec instead of another dps spec as that would give me more options for grouping. Picking up the assault rifle/blood magic healer spec wouldn’t be too hard as I already have one of weapons, as well as the inner ring of assault rifle completed. The other specs would take more work.

Hmmm, decisions.

The (previously) Secret World

Because Ragnar Tørnquist smashed my heart into a thousand little pieces by pretty much announcing that he wouldn’t be working on the sequel to Dreamfall in a response to an interview on Rock Paper Shotgun, an excerpt of which is provided below, and also because Aelyrra wouldn’t stop pestering me, I picked up The Secret World.

RPS: Do you ever plan on going back to single-player games, especially single-player adventure games?

Tornquist: I think right now I’ve made an MMO, and it’s taken six years of my life. I’m going to stick around and stay with The Secret World for a while, but I would love to do something [single-player again].

Congratulations, Ragnar Tørnquist, you just made it on to my mortal enemies list.

The Secret World’s no longer so secret world is a refreshing break from the littered landscape of fantasy MMORPGs. The game belongs to the urban fantasy sub-trope, something that’s surprisingly not at all common these days, glittering teenage vampires not withstanding. Casually, I can only think of one game, Vampire: The Masquerade, and one author, Laurell Hamilton in the genre.

Being based on a modern world setting has it usefulness, such as making cultural references and other allusions to things that would have been anachronistic in a usual fantasy setting. There’s a character named Ann Radcliffe, who is uncomfortable with having being named after a person of such accomplishment. There’s also a store that sells outdoor supplies named ‘Call of the Wild’. And then there’s this.

Reference from Fight Club

My character, Calreth, is a Templar on the Huldra server. I also have an Illuminati alt, and I seem to prefer the Illuminati story more, but since my friends are on the side of the Templars, that is where I spent most of my game time. As an initiate of the Templars, my handler seems to be a technologically incompetent M, and the head guy (I have no idea what to call him), a Samuel L. Jackson impersonator. Unlike the other two societies (Illuminati and Dragon), the Templars seem be living out the in open, with their headquarters as a copy of the Vatican City but smack down right in the middle of London, and populated by the entire cast of Downtown Abbey.

On the other hand, the Illuminati, headquartered in an up market part of New York City’s sewers, has it parallels with the Syndicate in X-Files, which is perhaps what drew me to it. I can go around pretending to play the role of the Cigarette Smoking Man, a character of questionable qualities that is involved in every major conspiracy, and in a world whose future is determined by my words.

We predict the future. The best way to predict the future is to invent it. Good day, young lady.

The setting of the story, written by someone who used to do adventure games, is elaborate and rich in lore. If you spend the time to explore, there’s history behind almost everything, and knowing some of them is going to be crucial when it comes to solving investigation quests. Or you can just Google it

Knowledge is power, especially with Google on your side

.

Vanity is a huge part of the game, and if dressing up in Second Life was what you liked to do, you’d find similar options available here.

Game mechanics wise, there is some change, but nothing too huge of a deviation from other MMORPGs. You have hot bars, you devise a rotation, and you rinse and repeat. There’s perhaps more movement than usual in the sense that instead of kiting, I find myself having to circle strafe endlessly. With regards to the game having no levels, that’s over-hyped. Although levels aren’t explicit, Skill Points (SP) more or less determine your level. Progression is still more or less on rails, meaning you finish up one area, and then go to another, all in a linear order. The only major difference is that if you choose to spend enough time grinding, you could ultimately have all the skills available, which is break from the traditional character creation process. Asides from that, the holy trinity of tank-healer-dps is still there, so don’t expect a revolution or anything.

I’m not going to pass any judgement on the game, as spending two days playing an MMORPG is too early to divine the future of it. Funcom has its share of both successful (Anarchy Online) and failed (Age of Conan) MMORPGs in portfolio, and there’s no telling where The Secret World would end up.

Professional Development

Over the weekend, I went out and bought myself a Playstation 3.

“But you fucking hate consoles, Calreth”.

Well, maybe, I’ll let you know after a couple of weeks. It’s true, however, that I used to rail against consoles for their inferior controls, but seeing the gameplay trailer of The Last of Us made me determined to master the controller. This game is, emotionally, everything Dead Island promised but failed to deliver. I highly urge you to watch the gameplay trailer, even if you haven’t the slightest interest in video games. It’s a survival game, but it’s not about zombies. It has a uniquely human aspect. The closest equivalent that I can think of is Cormac McCarthy’s The Road.

While I slog through the rest of this year until the release of The Last of Us, I’m going to play another game that I’ve been wanting to play since it’s inception – Heavy Rain. It was something that used to make me consider getting a PS3 for, because I’m a sucker for story intensive games, especially those that aren’t puzzle driven.

At the same time, I’m going to be put aside my bias against consoles and console games, and explore the various offerings. I’m going to try some PS3 exclusives and classics, especially some of them Japanese games. To date, I still have not played any game in the Final Fantasy series, and it’s increasingly difficult to live as an Asian in the gaming world and know nothing about Final Fantasy. I’m also going to take this chance to improve upon what I’ve always been in weak in – movement coordinated games, à la platforming. Maybe this would help improve my reflexes, and make me less terrible at avoiding ‘the fire’ in MMO raids.

Yep, that’s what I’m going to do.

I’m going to improve myself as a person.

I’m going to learn how to platform.

End of an era

I'm not going to be able to see him go down


I’ve been playing MMORPGs since Secondary 3, and if my feeble memory still serves me, that was in 2003. It is 2012 now. So I’ve been playing MMORPGs for somewhere in the area of close to 10 years.

I’m no casual player. When I embark on a new game, I sink my hours into it, and strive to be the best at what I do. Perhaps I’ve not always achieved that, but I’ve tried at the very least, and I daresay I’ve been better than the average player.

At some point during my haze of virtual world activities, I must have grown up. I’m now a second year university student (also known as college, for you yanks and rebels). I realized that I haven’t done quite as well as I ought to have. I’ve internship coming up soon, which means I’ve to buck the hell up and get myself together. Neither have I achieved what I wanted to do in life.

I guess what I’m trying to say is that I’m going to take a hiatus from MMORPGs, and to refocus on the more immediate stuff in life that I have to tend to. I’m not quitting gaming, and in fact, I’m going to play Alan Wake this weekend when it gets released for the PC. Gaming is a huge part of me, and that’s never going away. I’m just going to spend less time of it, and make it less of a priority. Unfortunately, that means strict raiding schedules are out.

In a sentence, I’m relegating myself to the seats of casuals.

SWTOR’s LFG woes are more systematic and a dungeon finder won’t fix it

It would seem that I’m not the only one with difficulties trying to find a group to run flashpoints with. Tobold here shares his own difficulty with the LFG, or lack thereof, system.

However, unlike most bloggers, who choose to lay the blame on the lack of a dungeon finder, I find it to be the consequence of the game’s tiny group size of 4 players.

My first experience playing MMORPGs was with Lineage 2. Each group can hold up to 9 players. There was no dungeon finder. My next game was Everquest 2, which had a group size of 6 players. Next was Rift, with a group size of 5 players. Along came SWTOR, with a maximum of 4 players to a group.

The problem of decreasing group size has been noted by We Fly Spitfires, and it is exacerbated by SWTOR’s even smaller than usual group size.

SWTOR follows the classic holy trinity class system, which means that for any group to function, two spots are immediately occupied by a tank and a healer. That leaves two open spots to play around with. Not much room for a variety of party setups.

It doesn’t take a genius to realize that in every MMORPG, there is a huge disparity between players playing tank/healers, and players playing dps. This is why the LFD tool in WoW offers incentives for people to queue up as an under represented class. It’s the same with SWTOR.

I’m in a guild that’s fairly sized, so grouping shouldn’t be an issue for me, right? Turns out it isn’t the case. With a small group size, one of these problems can occur.

  1. There’s more than four people looking for group.

    This one’s pretty obvious. You can argue that regardless of group size, this problem can always happens, but you run into it a lot more with a tiny group size.

    In Lineage 2, you could start a group with perhaps 5 and kill just fine, and if more members come on, you can just add them in.

  2. There’s two tanks and one healer, or two healers and one tank looking for group. Or some other combination involving a line up of redundant or less than optimal classes.

    Due to SWTOR’s small group size, there’s no room for flexibility. You must take one tank, one healer and two dps. Otherwise you risk running against enraged timers and not being able to kill a boss.

  3. A combination of the above two.

    Either way, someone has to be left out, and the remainder usually do not have the right classes to start a new group.

As you can see, there’s an underlying systematic problem with the grouping mechanism, which goes deeper than just the lack of a dungeon finder. And while a dungeon finder might ease the process of finding a group, it won’t solve the issue of disparity between the strict class requirements of a group and the classes players choose the play. While you might be able to quest instead of sitting around the fleet waiting for a group, queue lengths are going to be extremely long if you choose to play anything but a tank or healer.

The end of the Bounty Hunter class quests

The A Team

The Bounty Hunter quest series came to a conclusion in true Star Wars fashion – cinematic.

The pace of the story dulled a little in the middle, and in fact, the class quest got pushed to the back of my mind while I continued on the story arc on Voss and Corellia. But towards the end, the pace picked up dramatically. Calreth was no longer just working on yet another contract. The last few targets were all personal, and they all fell like dominoes, cut down by the blaster fire of a vengeful man. A Jedi Master fell, and so did a Sith Lord. They crossed paths with me on Nar Shaddaa and killed my fellow Mandalorians, and this is what they get.

When a man’s partner is killed, he’s supposed to do something about it. It doesn’t make any difference what you thought of him. He was your partner and you’re supposed to do something about it. And it happens we’re in the bounty hunting business. Well, when one of your organization gets killed, it’s-it’s bad business to let the killer get away with it, bad all around, bad for every bounty hunter everywhere.

Okay, Spade in the The Maltese Falcon was talking about detectives, not bounty hunters, but it really boils down to the same point.

You know the old adage that a picture speaks a thousand words? I’ve taken it a step further and compiled all the the glorious highlights into a video.

That, gentlemen, is 30,034,000 words saved.

I was a little disappointed that I didn’t get a title at the conclusion of my class quest, unlike the Sith classes who were granted with the title of ‘Darth’. They could’ve at least given me something like simple like ‘Bounty Hunter Calreth’, or even ‘Freelancer Calreth’ to signify that I’ve finished my class quest, but nope, I’ve nothing to show for it.

If you watched the above video, you’d notice that certain dialog choices have a huge affection gain or hit on some companions. There’s no pleasing all of them. I’ve never bothered using or raising my affection with Skadge since he’s my least favorite companion (hell, I even wrote a hate post about him), the affection hit ended up putting my affection with him into the negatives. Yes, it is possible for your companions to dislike you, and it even shows up in the crew window as a broken heart. However, I don’t know if there’s any downsides to having a companion dislike you. It really doesn’t matter as I can pump him with companion gifts eventually to bring him up to max affection.

Suck it up, bro

Now that I’ve been hovering around end game for about a week, content after level 50 does seem to be a bit sparse. BioWare has stated before that their endgame goal is not so much as for a person to hit level 50 within the first week, and then sit at level cap for the rest of their lives, but rather making alts and experiencing the story from a different perspective. This explains the legacy system, which when live, is intended more to benefit alternate characters rather than augment the abilities of a level capped player. I’m generally a one character person in MMOs, so I don’t know how well that’s going to work for me.

SWTOR Lockout timers

For some reason, information concerning lockouts on hard mode flashpoints seem to be hard to come about, so this is as much of a reference for me as it is for anyone else.

Normal flashpoints have no lockout timers.

Hard mode flashpoints can be done once per day. A new day starts, and the lockouts reset at 7am EST / 4am PST / 8pm Singapore time / 11pm Melbourne time each day.

Operations lockout timings can be view in your log. 8 and 16 man operations do not share lockout timers.

Level 50, heroics and raids

Is this when the real game begins?

I managed to hit level 50 just before the weekend, and promptly ran my first heroic mode flashpoint after that. I asked in guild whether which was most appropriate for a fresh new level 50, and was directed to The Black Talon.

Other than bosses having and enraged timer, there’s hardly any changes. The mobs are obviously up-scaled to level 50, but the boss mechanics remains the same. However, due to SWTOR’s small group size of 4 members, and a rather strict enrage timer, there isn’t a lot of room for individuals to make mistakes. Simply put, you can’t carry someone through.

Shortly after, I landed myself in a HM foundry group. Likewise, there’s not much differences. However, unlike on normal mode where you can just about live through most attacks, interrupts on Revan is essential, otherwise the tank takes massive damage and will most likely die.

To round off the day, I ran, and cleared the 8-man raid instance of Eternity Vault with my guild. Although it wasn’t very hard, it remained sufficiently challenging for most of us first-timers. We hit a bit of a snag when it came to the pylons, but thanks to this guide, we were able to solve it after a few wipes. Initially, we though we had to solve each row on both sides simultaneously, which led to us being swamped by mobs as the spawns are timed and we had some overhead with synchronizing both groups. We were over-thinking the problem. You just have to solve it as fast as possible, that’s all. No synchronizing required.

Soa, the last boss in Eternity Vault, was who we spent most of our time on.

Soa, the final boss in Eternal Vault

Soa can be described as having 3 phases, which also means 2 transitory phases, one at 75% and another at 25% if my memory serves me right. The phases themselves are easy. The first one is a straight fight, the second one involves avoiding lightning balls and getting people who have been imprisoned in mind traps out, and the last one involves the tank pulling Soa under this thing which stuns and makes him vulnerable to damage. The phases themselves aren’t too had, it’s the transition between them that’s difficult.

Remember the scene where Yoda fought Palpatine in the third episode, and Palpatine was basically hurling down discs at Yoda?

Yoda and Palpatine plays air hockey

That’s pretty much what happens during the transition phase for Soa. During each transition phase, Soa hurls the statues around the room at the group, destroying the ground around him, and you have to jump between floating pieces in mid air until you get to the ground on the next level. As the raid hops from piece to piece, you’ll have to destroy the power crystals on them.

Soa hurling statues at the group

Bottom up view of the encounter room. You can clearly see the multiple levels of it.

We managed to get him low a couple of times, but we had lost people during the transition phase, and lacking certain dps and healer classes, we couldn’t get him down before he enraged. We were still optimistic despite the late hours for the Aussies in the raid, and after a few more practice rounds, the whole raid managed to reach the bottom floor without losing anyone.

We win!

Being level 50 opens up a whole new section of the game, including the obligatory dailies and weeklies which I’ve been working on. As a result, my solo questing has been put on hold, and I’ve made no progress since where I last stopped on Voss.

I know

Thankfully, I’m not about to be frozen in carbonite.

I completed Mako’s story arc today. Instead of just being lovers, you do get to formalize it with a marriage, but without any fanfare. I was a little disappointed with how the story ended. It seemed too sudden, and the conclusion revealed very little. Other than Project 32 being a clone project, and that Coral was the original, I don’t know anything else about it. What was Project 32′s purpose? How did Mako get detached from the other members of the project? There’s quite a few unanswered questions here.

I’ve progressed quite a bit since my last SWTOR post, and am sitting on level 49 now. My friends were astonished that I’m not 50 yet. See, I’ve quite a reputation for filling progress bars. In Lineage 2, I was the first to hit level 75 for my class, the initial level cap at launch. But in SWTOR, I don’t feel the pressure to reach level cap. There’s good stories being told, and worlds to explore.

Speaking of worlds, the zones in the later planets are massive. While the planets have a lot of detail in them and are generally beautiful, especially Voss with its tranquil monastery like environment, it can sometimes feel rather empty. Belsavis, with its many highways and long hallways is one such example. The planet is massive, but sparsely populated, and I believe I spent more time traveling between quest areas than doing any actual combat.

Belsavis, also known as the planet of endless hallways.

Completing the class quest on Belsavis granted me the last of my companions, Skadge, whose upper body and face resembles that of a Hutt. Skadge practically invited himself on to my ship with the reason that I was his only ticket off the planet, and didn’t have the courtesy to leave afterwards. Now he just sulks in a corner of my ship. I wish BioWare had given us the option on whether to bring a character onboard or not, but I could see the problem with that too. You get a total of six companions, with up to five being able to be deployed for crew skills at once, leaving one other as your sidekick. The numbers are just right, and even if there was an option to not bring a companion onboard, I might not have done so since I’d be effectively gimping myself on available manpower for my crew skills.

You’ve long overstayed your welcome. Just go, please.

While still having no luck getting a Colicoid War Games or D7 group, I’ve managed to run Red Reaper a number of times. Unlike flashpoints from the previous tiers, which mostly featured tank and spank bosses, the last two bosses in Red Reaper have certain mechanics to them. Taking down the droid, SV-3 Eradicator, involved clicking on power crystals to change their color to the inverse of the shot it is charging to fire, significantly reducing its damage. If it charges up a blue laser bolt, you’ll need to switch the crystals to red, and vice-versa. Darth Ikoral involved the person who is on the receiving end of his channeled lightning to stand behind the adds he summon, positioning so that the add is in the path of the lightning and ultimately gets killed by it. There’s also some “fireball” grabbing the tank has to do to mitigate Darth Ikoral’s damage.

In the few Red Reaper runs I did, I noticed that people who do not have prior experience playing MMORPGs before had trouble with Darth Ikoral and are unable to grasp concepts such as stacking or positioning. I don’t blame them. Some of the concepts that us MMO veterans are used to, such as stacking, aren’t very intuitive. In fact, I don’t recall having to do that at all in any game outside of an MMORPG.

I’ll probably hit level 50 sometime later this week. I’m about 90% away from it, and while I could theoretically do it tomorrow, my class ends late at 6:30pm, and I have a 8:30am class the subsequent day. Better to get some rest instead.

Calreth shot first

While Han and Greedo argued over who shot first, Calreth fired

Between falling sick and school, the majority of my time this week was devoted to SWTOR. Did you think otherwise?

I found a guild, Gods of Slaughter. It’s primarily an oceanic guild, which means people are around during my play hours. As I discovered while playing Rift, not having to wake up at odd hours if I wanted to do anything with the guild is great.

I skipped a planet, Quesh, and I’m now more or less caught up with the main story arc. Hooray for not having to do grayed out quests! I covered Taris and Hoth and am currently on Belsavis right now. Hoth was big part for my class quest, because it’s where I got what is ultimately the cutest thing in the Star Wars universe as a companion – Blizz, a Jawa. If they ever made a Blizz plushie, I’m getting one. Meanwhile, SOE continues to disappoint with its lack of Hoo’loh plushies.

Aww…

A huge portion of my SWTOR play hours involved me standing at the AH looking for fashionable gear for Mako. In the end, I decked her out with a sleek leather looking coat, along with matching boots and gloves. She’s got a tinge of that sexy and mysterious cyberpunk looking spy appeal now. The head piece took the longest to search for, and I had ultimately settle for something that’s more fashionable than functional. By fashionable, I really mean least obtrusive. I find it silly that you can have companion customization kits, but no way to hide the head gear from appearance, which ultimately covers up whatever customizations you made, rendering customization kits useless.

Lydia has nothing on this chick

And here’s the gear that went along that

Groups seem to be harder to come by as the levels go. I’ve been trying to do Colicoid War Game and The Red Reaper for the whole of yesterday and had poor luck finding a group. I did manage to get into a Colicoid group but that fell a part. The instance is rather unique as it involves turrets you can mount to fend off waves of mobs. Starship Troopers style. That was as far as I got. My group didn’t survive the second set of turrets and promptly broke.

I did, however, manage to run two instances from the previous tier. And KOTOR fans, be prepared to have your socks blown off in a surprising double revelation. The Foundry is now my favorite flashpoint.

Whoa!

Die, meatbags!

Darth Revan makes a return