
Calreth, now with a 600% longer nameplate
I’ve reached level 32 and completed Act 1 of my class quest. One of the rewards was being able to choose a legacy title, which is like a surname. It’s a unique name that sticks with you for all your characters on that particular server, even those on an opposing faction. There’s supposed to be more to the legacy system, but that hasn’t been implemented yet. There’s some complains about it having to be unique, particularly from the RP community. I can see that being a bit of a problem if you and a group of others want be roleplaying as being from a same house, or wanting to get married. To me, it’s a great system. Since SWTOR is a game in which many will be creating alts to experience the different class storylines, it helps to create a unique identity across all your characters to help others identify you. Much better than Blizzard’s BattleTag system. Appending a random number to a name to make it unique? Come on, I can do that on my own too without needing to build a whole system around it.
There’s also a “bug” involving not being able to advance Mako’s storyline until you have finished Act 1. Upon finishing Act 1, I received a whole ton of quests from Mako at once – half a level’s worth of exp. I say it’s a quote, unquote, bug, because the companion quests doesn’t seem to be dependent on the progression of the class quest for other companions. So far, the developers have been silent on the issue and would neither confirm nor deny if it’s working as intended.
I’m having a lot of fun playing SWTOR and I seem to be leveling too fast for my own good. I didn’t get a chance to do most of the content on Balmora and Tatooine before they were grayed out. Instead of some gradual slope of decreasing exp for every level the quest is below you, you get a flat 5 exp for doing grayed quests. You still do get the same amount of credits though, so it isn’t as bad. I find myself wanting to complete all the quests available as I level up, because I genuinely find the majority of them well crafted and interesting, rather than for some meta-game achievement. This is something rare for me. Unlike my friend Jaradcel, I am generally not a quest whore, but SWTOR seems to have turned that around. There seems be some well crafted back story for most NPCs in the game, even the minor ones that send you on to kill ten banthas. My favorite part of questing in SWTOR is that you’re reminded of the choice you make later on in the game, mostly in the form of a letter sent to you by the NPC. It makes the world feel so much more alive and I find it highly rewarding.
Here’s some of the many that I’ve received and particularly liked thus far.
- Choosing to understand Juda’s side of the issue
- Turning in the Jawa Shaman instead of killing it
- Choosing to help Albea
SWTOR is exciting and it certainly challenges age old ideas of MMORPGs being nothing but a grind-fest and an elaborate spreadsheet with animations, topped with a chat functionality. While SWTOR has not completely consumed me, yet, time spent on other games and activities are sure to drop in the days ahead.





